Skip to main content

Gamestar Mechanic and Collaboration

Gamestar Mechanic is not just about one person sitting at a computer creating their own game, although it can be. A big part of the Gamestar Mechanic experience is the interaction with other people. Since the most common application of the game is in a classroom setting, the player is rarely creating by themselves. The student has their teacher, classmates, as well as other creators online to comment on their creation and give feedback. This turns creating a game into a group event, as opposed to an individual one.

Looking to use Gamestar Mechanic as a collaborative project with your students? Check out this video!

 

Instant Feedback

One of the great advantages of playing this game with a classroom full of students is the sheer number of game critics that the designer has at his/her fingertips. When a designer makes a mistake, or when a designer does something great, their peers are there to give feedback. This can bring about a sense of accomplishment when a designer succeeds and an understanding of what to improve on when the designer makes a mistake.

Critiquing Others

Not only can the designer get feedback from other designers, one can give others help on what to do. This does not only help the designer getting the feedback but, in the same way that teaching someone else gives you a better understanding of the topic, one can get a better understanding of game design by helping others. When used in a classroom setting, teaching other students can help to empower the designer and gain confidence

.

Become Part of a Larger Community

Gamestar Mechanic has created the space for a community to develop. In this community, designers are able to review other designer’s games. In a similar way to the classroom setting, this is on a much large scale. The designer can publish a game and watch as the reviews are posted. The designer can then take what the reviewers say and either modify their existing game and republish it, or use that information when developing their new game.  It is not just player designers who are able to review games, at a certain point in the Online Learning Program, developed by E-Line Media around Gamestar Mechanic, actual industry professionals are called upon to look at and critique a amateur designer’s game.  This does not only offer the amateur designer valuable information about how to improve their game, it offers them a look inside the mind of industry professionals and can build a relationship to the benefit of the amateur designer for future opportunities.

Have you reviewed a game or had your own game reviewed? Tell us your experience in the comments below!