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Game-Infused Learning for Teacher Education

About Quest2Teach

Quest2Teach is a series of game-infused curricula and social- professional network designed specifically for teacher education to help bridge between educational theory and its application into the field (handout). Pre-service teachers (university students) and in- service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus, and embedded within a larger experience-based curricula and professional network.

Providing Feedback to Inspire Within Students the Ability, Confidence, and Commitment to Optimize Their Work

Providing Feedback to Inspire Within Students the Ability, Confidence, and Commitment to Optimize Their Work

In these immersive worlds, learners create their professional avatar, play out roles, solve authentic problems, fail safely, and see the impact of their individual decisions and trajectories, while gaining experience and fluency in these theories-in-action.

Game meters and other in-game analytics are pulled into their real-world network homepage, reflecting their growth over time and semesters. The network utilizes badges to validate and extend teachers’ digital experiences into their real lives, and unlock new learning trajectories, within a network of supportive colleagues. Having demonstrated expertise in the games, players earn the ability to endorse their colleagues in the network for their meaningful contributions. In this way, game achievements are translated into a social currency that is used to applaud and encourage other players as they reflect, craft, and evolve their impact stories in the real world.

Quest2Teach continues to show strong learning and engagement gains, as well as positive impact on student self-efficacy, professional identity, and fluency in these concepts.

Game-Infused Professional Network for Teacher Learning and Engagement

Game-Infused Professional Network for Teacher Learning and Engagement

Small ‘g’ Games

Our “Small ‘g’ Games” are each bounded and completable (in 3-4 hours) and what our teachers would call our ‘video games’. The titles and related concepts are listed below:

Pursuit of Professionalism

Pursuit of Professionalism

On the Write Track

On the Write Track

Diving into Data

Diving into Data

Project Based Approaches: At the Core

Project Based Approaches: At the Core

Big ‘G’ Infrastructures

Our ‘Big ‘G’ Game” is the open-ended infrastructure; a socio-professional network integrating small ‘g’ games into a larger whole, with student driven extensions, teacher smart-tools and modding, affinity spaces, a 3D multi-player hub, and a professional identity that evolves over semesters from in-game analytics, reflections, and real-world experiences. This network also links together multiple teachers colleges for collaboration across campuses and internationally with Q2T sister sites in Ireland, Italy, and Denmark.

Quest2Teach was created through a unique collaboration between the Center for Games & Impact, E-line Media, the Sanford Inspire Program, and ASU’s Teachers College. It is currently being used extensively in courses at Mary Lou Fulton Teachers College and scaling to other US and international campuses.

Q2T Partners