The Center for Games & Impact is incredibly proud to announce that the Joan Ganz Cooney Center has officially released their case study about the innovative teacher training program Quest2Teach. This initiative is created in partnership by the Center, E-Line Media, the Sanford Inspire Program, and ASU Teachers College faculty and leaders including, Professor Jim Gee, Dean Mari Koerner, Kate Weber, and other ASU faculty and students.
“We are the first case study that Cooney is featuring in their series called “Teaching with Games,” which will profile five of the most creative programs out there aimed at teacher professional development,” said Dr. Anna Arici, director of the Quest2Teach program, “This is great visibility for the Center for Games & Impact, E-Line Media, and our collaborations with ASU, the MLF Teachers College, and Sanford Inspire to innovate teacher education.”
From GamesandLearning.org:
“One of the major trends within education is the idea of developing personalized learning tools that allow a student to develop skills at their own pace. But teaching a teacher how best to use newly created game-based tools takes a different kind of professional development.
That’s where Arizona State University’s Quest2Teach comes in…”
Click here for the full Quest2Teach profile on the Games and Learning website.
Click here to learn more about Quest2Teach.
Additional information is also featured on the Institute of Play’s website: http://playmakers.
Are you the parent or guardian of a child between 4 and 13 years of age? Do your children play video games? If so, you are eligible to take a survey about digital games and family life, co-sponsored by the Joan Ganz Cooney Center at Sesame Workshop and Arizona State University. Parents who complete the survey will have a chance to win a $50 gift card to Amazon.com. The survey will take approximately 20 minutes.
The Digital Games and Family Life Survey will be the first of its kind to gain a sense of the role that digital games are playing in modern family life and routines, across both place and time.
After completing the survey, you will also have a chance to enter your email address into a drawing for one of four $50 Amazon.com gift cards. Entering this drawing is also voluntary. Your email address will not be used for any other reason than to contact you if you win the drawing. Your email address will not be connected in any way to your survey responses, and will be deleted immediately after the prize winner is selected and contacted.
If you have any questions about this research, you may contact the Cooney Center at jgcc.research@sesame.org.