
Having worked with the Center for Games & Impact since its inception, Dr. Elisabeth Gee, Ph.D., takes on a new role as Associate Director this month.
Photo Credit: Mary Lou Fulton Teachers College
Tempe, Ariz. — The Center for Games & Impact (CGI) is pleased to announce the appointment of Dr. Elisabeth Gee, Ph.D., to the position of Associate Director. Gee, who has worked with the Center since its inception, will be involved in moving forward the Center’s mission of investigating, innovating, and cultivating game-infused solutions for positive social impact across interdisciplinary projects around the university, within the ASU Teacher’s College, and nationally and internationally with corporate and foundation partners.
“With the addition of Betty in a leadership position at the Center, we will be able to broaden our scope of work while enhancing the reputation and potential impact more nationally,” said Sasha Barab, executive director. “I see her as having the collaborative spirit and commitment to innovation and impact that lies at the core of our Center ethos. Her thinking about affinity groups and women in games more generally, are key to unlocking the power of games for impact, so it is with great enthusiasm that I welcome her collaboration.”
Gee cites her involvement with the Center as having connected her with other researchers with common interests and helping her to grow her vision for game studies classes at ASU. Over the last year and a half, Gee connected with Dr. Sinem Siyahhan, also a fellow at the Center, and together they created the Play2Connect intergenerational play research project. Gee also played an integral part in creating and securing approval for the Games & Impact Certificate program administered by the Center.
“In my new role, I am looking forward to getting to know the staff and projects better so that I can also help the rest of the world also get to know what we are doing with games and social impact,” said Gee. “Part of my charge as associate director is to support the staff in working toward the Center’s vision as well as maintaining alignment with the ASU Teacher’s College and larger university goals.”
Gee says in addition to maintaining and growing these strategic alignments, she also looks forward to the launch of the Center’s game-infused learning platform as part of the Games & Impact Certificate program experience, connecting researchers with like interests in games and social impact, and expanding the opportunities for graduate students to teach and research with the Center.
For more about Gee’s work visit:
- Elisabeth Gee, Delbert & Jewell Lewis Chair in Reading & Literacy and Professor (ASU Teachers College)
- Move over, Monopoly: ASU researchers find families bond over video game play (ASU News)
- Video games as teaching tool (ASU Teachers College)
- Play2Connect Project
The Center for Games & Impact (CGI) mission is to investigate, innovate, and cultivate game-infused solutions to society’s biggest challenges with the goal of unleashing the unique power of videogames to create sustainable solutions for society’s biggest social, cultural, scientific, economic and educational challenges.