Game-based Approach to Teacher Education at ASU Builds Essential Skills (via Games and Learning)

The Center for Games & Impact is incredibly proud to announce that the Joan Ganz Cooney Center has officially released their case study about the innovative teacher training program Quest2Teach. This initiative is created in partnership by the Center, E-Line Media, the Sanford Inspire Program, and ASU Teachers College faculty and leaders including, Professor Jim Gee, Dean Mari Koerner, Kate Weber, and other ASU faculty and students.

“We are the first case study that Cooney is featuring in their series called “Teaching with Games,” which will profile five of the most creative programs out there aimed at teacher professional development,” said Dr. Anna Arici, director of the Quest2Teach program, “This is great visibility for the Center for Games & Impact, E-Line Media, and our collaborations with ASU, the MLF Teachers College, and Sanford Inspire to innovate teacher education.”

From GamesandLearning.org:

“One of the major trends within education is the idea of developing personalized learning tools that allow a student to develop skills at their own pace. But teaching a teacher how best to use newly created game-based tools takes a different kind of professional development.

That’s where Arizona State University’s Quest2Teach comes in…”

Click here for the full Quest2Teach profile on the Games and Learning website.

Click here to learn more about Quest2Teach.

Additional information is also featured on the Institute of Play’s website: http://playmakers.instituteofplay.org/quest-2-teach

Quest2Teach wins ASU President’s Award for Innovation