Playing for Health: The Games & Impact Cycling Team

From building an activity habit to starting a cycling team

Zombies, Run! Logo

Aside, have you played Zombies, Run!? It is a great way to bring more zombie apocalyptic fun into your day in 30 minute to one-hour chunks.

This year CGI Innovation Lab team spent some time running. Well, for some of us (ahem, me) “jogging” is probably a better way to describe it… It all started with someone’s crazy idea that we should run together in the Warrior Dash in April 2014. A few months later, we found ourselves playing the mobile running game, Zombies, Run!, while working on a Public Health Impact Guide themed “Building an Activity Habit.” (What are Impact Guides? Learn more about them here.) The guide for Zombies, Run! prompts players to use the mobile game to build a regular walking or running activity habit and think about how a game-infused tool can support the success of this habit in a new or different way.

So, one of the outcomes of working on this guide and playing this game together is that it led our team at work to talk about other activities we enjoy and how we use game-infused tools to support achieving our activity goals.

Fast forward a few months and the (not-so-)crazy idea to ride in El Tour de Tucson’s 55 mile race distance and a little racing has turned into a bigger thing – the launch of the Games & Impact Cycling Team.

Going from an idea, to a race, to a team

Founding members of the Games & Impact Cycling Team

Founding members of the Games & Impact Cycling Team from left: Adam Ingram-Goble, Kathryn Dutchin, Juli James and Sean James (not pictured)

Maybe it’s not totally news that games for health and wellness is growing and we are seeing seeing changes and learning what works at the industry and individual levels. The developing goal of our team is to work together to look at how these game-infused tools are helping our society to rock positive changes in our daily lives (to start). Do you use interfaces to track your activities across devices? What’s worked for you? And, do you share your goals in a group or work on things individually? We each use, or have at least tried, many of the the myriad of health and activity trackers out there from wearables**  like the Jawbone Up24, Nike’s Fuel Band, or the Fitbit One. We also have played with smartphone and GPS tools like myfitnesspal (for diet data), Runkeeper, and Breeze (running, cycling, and walking), and each of us has brought a new flavor of activity (in addition to running and cycling, things like kettlebells or aerial fitness) to the table since we began “talking fitness” together throughout this year.

After running from zombies with co-workers, to jumping into that Warrior Dash together, and now forming the cycling team we are really looking at how ubiquitous interfaces are changing the knowledge and empowerment we can have over our own wellness picture, including important factors like rest, diet and activity. This is just to tease the early thought process that led us to forming the team. We’ll explore these ideas a bit more in posts as we continue training.

How we’re participating in El Tour

So, we began talking about how we can achieve our individual goals as a team, both challenging and supporting each other throughout the process. We will post more as we progress in our training but for now we wanted to introduce the team and share that we also like the idea that our own health goals can have a larger impact on this world. To that end, we are also participating in fundraising to support this year’s El Tour de Tucson primary beneficiary, Special Olympics.

You can follow along our training and even jump into the conversation with us on social media at our Facebook page or on Twitter with the hashtags #cgicycling and #eltourdetucson. Please donate to our team’s efforts and support Special Olympics.

And, check it out, from our most recent training ride:

#cgicycling Training ride approaches 40 miles!

#cgicycling Training ride approaches 40 miles!

About Special Olympics and our fundraising meter

The mission of Special Olympics is to provide year-round sports training and athletic competition in a variety of Olympic-type sports for children and adults with intellectual disabilities, giving them continuing opportunities to develop physical fitness, demonstrate courage, experience joy and participate in a sharing of gifts, skills and friendship with their families, other Special Olympics athletes and the community. – via El Tour de Tucson


**The mention of any activity tracker or device does not imply endorsement by the Center for Games & Impact. Additionally, we were not solicited by any company mentioned to evaluate any device or app, and neither the Center, nor its employees, received any compensation for doing so.

What we’re playing as summer turns into fall

Welcome to the first of our new “What We’re Playing” blog series at the Center for Games & Impact. At the Center, we take the power of video games to bring about positive social impact very seriously. And, we also just enjoy playing new (or, new to us) games, sharing these experiences with you and hearing about what other people enjoy playing. This month a few of us spent time revisiting games for education and health, and one of us is enjoying navigating a world as his favorite DC superheroes.

Here are the games we are playing as we say good-bye to summer 2014 and beginning to dig in to the fall semester (*click on the game art to jump right to that summary):

 Portal 2  Zombies, Run!  

Thinking with Portals, again, in Portal 2

Angelica Monserrate, Innovation Lab Student

Angelica Monserrate, Innovation Lab Student

Click to learn more about Portal 2.

Portal 2 has won awarded to numerous awards including winning the title of “Ultimate Game of the Year” in 2011. As a result of its success and fame, I was curious to play and see what the game was about. At each level, the Portal 2 teaches the player new ways to solve puzzles – whether it is getting a laser to point into a certain direction to open a door, or learning to use the different gels in the game – the player learns to manipulate tools and the space around them to advance to the next level. The concept sounds simple, but the puzzles get pretty complex.

I found myself really studying my surroundings in the game to  strategize ways to get objects and move lasers around the room. Since this was my first time playing the game, it took me a while to understand what my task was, and find ways to  solve the puzzles at a faster pace. The game really challenged me to think about how to use portals to think critically about how to use the space around me in the game. A few levels in I had to move my companion cube from another area of the room I was in, onto a moving platform, while I could not leave the platform… Without spoiling the puzzle, I’ll say that I really had to think beyond the obvious to place portals in the right place to move the cube. I enjoy the feeling of strategizing ways in order to solve the puzzle. Overall, I enjoyed playing this game because of its unique features and concept and I understand why so many people are in awe about the game.

Using Zombies to Rebuild a Running Grove

Juli James

Juli James, Sr. Initiative Coordinator

Click to learn more about Zombies, Run!.

This week I started replaying Zombies, Run!, a mobile running game that I spent some time playing when I was just starting a new workout program. In Zombies, Run!, the player is a runner who is sent out on missions to collect supplies and weaponry for a survivor camp after, of course, a zombie apocalypse. There is also a bit of mystery built in for the player, trying to figure out what (or, perhaps who) caused the zombie outbreak, and what is happening in rival survivor camps. The game is a neat experience, and keeps your mind engaged in a story while working out, which can help when building up mental stamina for a new distance running program. It can also genuinely creep you out with zombie sound effects and chases, all while running in what looks like your very own neighborhood.

To play the game, I downloaded it to my iPhone, opened the app and made a few choices: 1) Do I feel like sprinting? Then, zombie chases = On. And, 2) How long do I feel like running? The player can set 30 minute or 1 hour workouts.

I noticed a few updates to the game since I first played. I liked discovering that it is now three seasons long (with each run equaling an episode) and includes a lot of new customization features for workouts. The developers added side missions where the player can pick up supplies in the real world by dropping a pin on the map, create unlimited length runs for supplies, customize interval training workouts, and complete races at various lengths (5k, 10k, 20k). There is also a 5k training plan (for an additional cost) for new runners (or those building up to the 5k distance). It is also important to know that this game can be used for a walking program as well, players do not have to include zombie chases to play the game, and, if a player chose to activate that feature for a walking session, the acceleration from casual walking to speed walking might be enough to evade zombies… (Or, maybe not!)

Role Playing as a Favorite DC Superhero 

Mike Garcia, Innovation Lab Designer

Mike Garcia, Innovation Lab Designer

Find out more about Injustice: Gods Among Us.

I am playing Injustice: Gods Among Us, from the new developers of Mortal Kombat series. Injustice uses the heroes of the Detective Comics (DC) universe, such as Batman and Superman, and pits them against each other in hand-to-hand combat using their powers, abilities, and tools in each match. The game’s story is an alternate universe where Superman is out of control and Batman must use a time warp device to bring other versions (not corrupt) of iconic DC superheroes to work together try and regain control. The game also has a challenge mode, where the player can fight against a series of random characters to climb the ranks of superheroes or villains.

Getting to play as my favorite superheroes and fighting and winning against my least favorites (cough… Superman…) was what drew me to Injustice: Gods Among Us. In comic books these heroes rarely fight each other, but the question of who would win if they did, interests me. Injustice allows for these fights to happen, and levels out the superpower-playing-field, so to speak.  Generally, the game is a fun way to pass time, the rounds go quickly, and are a fun test of either your skills or button mashing abilities (depending on your fighting style). If you are a fan of superheroes, and fighting genre of games, I recommend giving Injustice a go. Play with a friend, and go head to head with your favorite superheroes to settle your debates over who is better.

Share your favorite plays this month with us!

Have you played any of these games? Tell us what you thought of Zombies, Run!, Portal 2, or Injustice: Gods Among Us. We are always looking for new games to play as well, share links to what you are playing right now, too.