AERA Brings Scholars and Thought Leaders to February Knowledge Forum

February 2016

AERA town hall panelistsThirty-one accomplished scholars and a complementary group of national thought and policy leaders met at the AERA Knowledge Forum, February 18-19, in Washington, D.C. A first-of-its kind event in education research, the Forum aimed to connect the science and scholarship of education research to policy and practice emphasizing the value of diverse expertise.
The February 18 event was a “retreat-type” opportunity to examine the knowledge base and potential modes of knowledge utilization. The February 19 event enlarged the conversation to include education policy leaders from the executive branch of government in a roundtable hosted by the White House Domestic Policy Council (DPC).

The convening on February 18 featured 13 rapid-fire TED-like talks (“Ed Talks”) on significant research clustered around three themes—how people learn, how we can optimize learning, and how we can foster equitable outcomes. Each cluster was followed by in-depth small group discussions, led by 6 other scholars, partnered with thought leaders, to consider the position and potential of research from the vantage of thought leaders’ roles and need. The Ed Talks served to catalyze these compelling conversations.

The Ed Talk topics and presenters included:
Cluster 1: How do people learn in today’s information and technology-rich world?

  • Learning with an Emotional Brain — Mary Helen Immordino-Yang, University of Southern California
  • Re-Educating the Mind — Patricia Alexander, University of Maryland, College Park
  • Games, Learners, and Innovation — Sasha Barab, Arizona State University
  • Designing Learning for Equity — Na’ilah Suad Nasir, University of California, Berkeley

Cluster 2: How can increasingly diverse schools and classrooms optimize the learning needed to navigate the world?

  • Supporting the Development of Children’s Mathematics — Megan Franke, University of California, Los Angeles
  • The Promise of Advanced High School Mathematics Coursework — Chandra Muller, University of Texas, Austin
  • Identifying and Reducing Racial Threat in Face-to-Face Encounters — Howard Stevenson, University of Pennsylvania
  • Social-Emotional Learning Approaches: Prevent Bullying and Promote Positive School Climate — Dorothy Espelage, University of Illinois, Urbana-Champaign

Cluster 3: How can policy and practice foster equitable outcomes for all students?

  • Inequality and Academic Achievement — Sean Reardon, Stanford University
  • High Quality Pre-K: Taking the Road Less Traveled — Steven Barnett, Rutgers University
  • Achieving True Integration in Education — Prudence Carter, Stanford University
  • Understanding the Racial College Completion Gap: Demography, Data, and Stakeholders— Stella Flores, New York University
  • School Accountability: Time for a New Approach — Helen (Sunny) Ladd, Duke University

Building on the talks and breakout groups, a town hall meeting co-facilitated by thought leaders and scholars called on participants to consider new models and institutional strategies to make research more useful and accessible and the strengthen the connection between high-quality research and policy. The town hall discussion, moderated by Jeffrey Henig (Teachers College, Columbia University), included panelists Shirley Malcom (American Association for the Advancement of Science), Laura Perna (University of Pennsylvania), Russell Rumberger (University of California, Santa Barbara), and Thomas Saenz (MALDEF).

The February 19 event featured education research scholars and high-ranking Obama administration officials meeting to engage together in “Bridging Education Policy and Research.” The DPC roundtable, held in the Old Executive Office Building, was hosted by Roberto Rodríguez, deputy assistant to the president for education. Building on the insights and conclusions from the first day of the Forum the roundtable featured scholar presentations and moderated discussions around three topics—New Designs for Learning and Innovation, Promoting Diversity and Conditions for Inclusive Learning, and Addressing Gaps in College Access and Success.

“Spark presentations” were given in each of the topic areas, respectively, by Sasha Baraba (Arizona State University), Prudence Carter (Stanford University), and Stella Flores (New York University). Moderators included Linda Darling-Hammond (Stanford University), AERA President Jeannie Oakes (UCLA), and Laura Perna (University of Pennsylvania).

Roundtable participants from the Obama administration included Ted Mitchell, under secretary of the Department of Education; James Kvaal, deputy director of the White House Domestic Policy Council; Tom Kalil, deputy, director for technology and innovation at the White House Office of Science and Technology Policy; and several other officials representing the civil rights, P-12, and higher education areas of the Education Department and Domestic Policy Council.

Read full article here.

School for the Future of Innovation in Society

What does the future hold? David Guston, Founding Director of SFIS, encourages scientists and citizens alike to shape a desirable tomorrow. How? Through the development of innovative ideas that address both existing and foreseeable real-world problems.

Featured_Image_SFIS

As Founding Director, what motivated you to establish the School for the Future of Innovation in Society (SFIS) at Arizona State University (ASU), USA?

My ASU colleagues and I have been working on the societal aspects of science, technology and innovation since the Consortium for Science, Policy and Outcomes (CSPO) moved here in 2004. CSPO was initially created by Michael Crow, when he was Executive Vice Provost for Research at Columbia University, to be Columbia’s science policy think tank in Washington, DC. After Michael became President of ASU in 2002, he made CSPO Director Dan Sarewitz an offer he couldn’t refuse to recreate the centre at ASU – and then Dan made me an offer I couldn’t refuse to join him.

So, in one sense, the founding of SFIS is the culmination of activities that we’ve been engaged in for more than a decade at ASU – just formalised in an organisation that is more recognisable as an academic unit than CSPO was. Over the years, we’ve hired new faculty, instigated the creation of new graduate programmes – namely, a doctoral programme in Human and Social Dimensions of Science and Technology and the Master of Science and Technology Policy – and generated a lot of new research, especially in the Center for Nanotechnology in Society at ASU, which the US National Science Foundation funded with an initial $6.2 million, five-year award in 2005 and renewed for $6.7 million in 2010.

But in another sense, SFIS is a brand new beginning because, first, as an academic unit reporting to the Provost, we are in greater control of our own destiny and, second, as a school embracing ASU’s particular mission of access, excellence and impact, we are taking on new challenges like creating an undergraduate major and minor. Like ASU’s School of Sustainability, SFIS is a school created from a problem in the world, rather than from a centuries-old tradition of scholarship or the coalescing of a professional community. For us, that problem is the complex and sometimes ambiguous role of innovation in society, and the role that we all have in making our own futures.

How is SFIS preparing students to build upon the incredible accomplishments of science and technology in years to come?Incidental_SFIS2

Our students pay a lot of attention to the so-called emerging technologies – like nanotechnology, synthetic biology, artificial intelligence and so forth – that are characterised by high stakes, high uncertainty and what I like to call a ‘politics of novelty’, in which it is essentially impossible to say whether synthetic biology, for example, is not novel because it merely extends a millennia-old practice of husbandry and agriculture, or that it is novel because it introduces species that not only have not been, but could not have been, crafted by evolution.

With emerging technologies, we’re operating without much data and with multiple kinds of uncertainty, so the risk paradigm really falls apart. We’re teaching our students to pursue a vision of what we call ‘anticipatory governance’, in which they work toward three capacities. The first is understanding or generating anticipatory knowledge of plausible futures with an eye toward what can be done today to help better establish the path toward more desirable futures. We’re teaching them about upstream public engagement, in which substantive, two-way dialogues can be created between lay and expert communities at a point in time at which the differences between the two are minimised due to those great uncertainties. And we’re teaching them how to integrate knowledge across the traditional two-cultures divide, and not just work in, but lead, cross-disciplinary teams aimed at real-world problem solving.

But our students are also interested in legacy technologies – think in particular about large-scale systems like energy, water and food – in which contemporary innovation certainly plays a role, but the key factor is the interaction of numerous social and technical subsystems that have evolved over decades in complex ways. At SFIS, we challenge our students to think about how social change (like behaviour with respect to energy use) and technological change (such as smart metering of affordable roof-top solar panels) interact such that it makes little sense to speak of one without the other. In other words, we teach them to analyse socio-technical systems. We also focus on knowledge systems; that is, the connections among the various ways in which knowledge is produced, validated, disseminated and consumed across society. And we teach them in both national and international contexts, such as through our Master of Science in Global Technology and Development.

Read full interview here.

CGI awarded ETS grant for game-based assessment project

Transformational Play

Games can be designed to enable players to step into different roles, confront a problem, fail safely, make meaningful choices, and explore the consequences.

The Arizona State University (ASU) Center for Games & Impact (CGI) has been awarded a grant with Educational Testing Service (ETS) to explore the affordances of game-based assessments, with a focus on informing future design and development of interactive computer tasks for National Assessment of Educational Progress (NAEP) assessments.

“In our project, we will build a new game-based assessment item using Unity3D technology to engage learners within in a 3D role-playing game scenario that they are invested. Here, they will be demonstrating what they are able to do by working through a game scenario in which they are making decisions, receiving scenario-based feedback, and having opportunity to optimize their decision.” said Sasha Barab, Professor and Pinnacle West Presidential Chair in the Mary Lou Fulton Teachers College at Arizona State University, and Director of the ASU Center for Games & Impact.

3D World Image for ETS Blurb

Student learner navigating 3D environment.

The game-based assessment system proposed would reveal more than an individual’s ability to identify a right answer; instead, it would provide data on the individual’s ability to use what they know to solve a problem in which they are invested, as well as their ability to leverage and optimize their performance using consequential feedback from the scenario. This will allow learners to reveal a greater range of ability, at the same time making the test-tasking situation a positive experience for all.

“The Center’s hope is that this is the first stage of an initial set of game-based strategies focused on enhancing the quality, meaning, and enjoyment of large-scale assessments,” added Barab.

Project development will begin in late spring and will continue through 2015.


The Center for Games & Impact (CGI) mission is to investigate, innovate, and cultivate game-infused solutions to society’s biggest challenges with the goal of unleashing the unique power of videogames to create sustainable solutions for society’s biggest social, cultural, scientific, economic and educational challenges.

Prof. Reed Stevens Talk “Cyborg Learning” on 4/23 at ASU

RSVP below to join us to hear Professor Reed Stevens talk, “Cyborg learning: How our increasingly mobile and networked lives transform the possibilities for learning and education.” This event is sponsored by the Center for Games & Impact, ASU Teachers College, and ASU Learning Sciences Institute.

Description: In this talk, Professor Reed Stevens will borrow the provocative trope of cyborg—a functioning system part human, part machine—to explore what are superficially acknowledged but theoretically and empirically underdeveloped issues for learning and education.Drawing on ideas from distributed cognition and actor network approaches, he will argue that “there’s an app for that” and “just Google it” barely scratch the surface as metonyms for both what and how our lives are being reorganized by our cyborg learning experiences. We explore, work, navigate, search, connect with each other, and play in an ever increasingly media- and information-saturated world. Furthermore, our cyborg learning experiences are thoroughly mediated, as he will show from a decade-long program of research on everyday youth media practices. Taken together, these phenomena have theoretical and methodological implications for research on learning and cognition. Finally, the reality of cyborg learning has massive, uncomfortable implications for 19th and 20th century models of schooling, which obdurately persist. These implications will be considered and possibilities of designing for cyborg learning will be presented.

Event Details:

  • Date: Thursday, April 23, 2015
  • Time: 10:00 AM to 11:30 AM (MST)
  • Location: University Club At ASU (Heritage Room), 425 East University Drive, Tempe, AZ 85281 (click for map)
  • Notes: Refreshments will be served. Click here to view the event flyer.
  • For more information on Dr. Stevens work visit: http://www.fusestudio.net/program-design

Reed StevensSpeaker Bio: Reed Stevens is a Professor of Learning Sciences at Northwestern University. As an ethnographer of everyday experience, Stevens conducts field studies exploring how learning, thinking, and joint action are comparatively organized in range of cultural settings. A leading goal of these studies is to understand the ways that individuals, groups, and standing cultural practices organize and sustain productive activity and, in particular, how people learn together. In the past two decades he has conducted field studies spanning classrooms, professional workplaces, homes, and museums. Topics of prior work have included: STEM learning in and out school, designing by young people and by professionals, learning in families, and media practices among children including video game play, television viewing, and use of mobile devices. Insights from these studies inform designs of new learning technologies and new learning experiences, in both school and out-of-school settings. A current widely adopted project is FUSE Studios (http://www.fusestudio.net/), funded by the Macarthur and National Science Foundations. Stevens has co-led two NSF Centers, one focused on engineering learning (CAEE) and one focused on learning in and out of schools (LIFE). He has expertise with a range of field methods with special expertise in video interaction analysis methods. In 2004 he was awarded the Jan Hawkins Award for Early Career Contributions to Humanistic Research & Scholarship in Learning Technologies from AERA. In 2000 he created the video annotation software VideoTraces, among the first tools of its kind.

Learning, Literacies and Technologies at ASU Teachers College

ASU Teachers College’s graduate programs are listed in the top 20 (among 245 public and private graduate programs nationwide) of the 2015 U.S. News & World Report Best Graduate Schools rankings released earlier this year. In Arizona, the Teachers College ranks first among graduate programs in the state. Masters candidates and graduates looking to take educational transformation, innovation, and research to the next level are invited to learn more about and apply to the ASU Teachers College new Doctor of Philosophy in Learning, Literacies and Technologies.

Kelly Tran, Graduate Student Fellow

Kelly Tran, Graduate Student Fellow

Teachers College graduate student, Kelly Tran, said she chose the Learning, Literacies and Technologies (LLT) program specifically for the award-winning faculty, including Dr. Elisabeth Gee, associate director for the Center for Games & Impact and Tran’s adviser since joining the program.

“The support we have received as first year doctoral students has been tremendous, and it is clear that the new LLT program has been made a priority,” said Tran who is also a graduate student fellow with the Center, “It’s rare to have such access to mentorship and resources. I’ve learned more about research by working on social impact and games projects than I ever expected to my first year.”

“We are really proud to be a part of ASU’s Teachers College and many of the initiatives that the Center has been able to advance as part of our mission to investigate game-infused solutions to society’s biggest challenges, focus on innovating and transforming education in the United States and around the world. Among the reasons we can carry out our research successfully the exemplary graduate students LLT students we have working with us this year. We are excited to work with new LLT program students in the next year as the program grows,” said Sasha Barab, executive director for the Center for Games & Impact.

From the ASU Teachers College Website:

The [LLT] program draws from a rich array of theoretical perspectives, research traditions and content disciplines that enable graduates to address the complex nature of research in schools and other educational spaces, and advance their scholarly contributions to education. Students graduate equipped to develop interdisciplinary approaches to complex problems and issues.

View the LLT Program Guide for additional information including a list of program courses.

ASU education initiatives win high-impact grants (via ASU News)

Game-based Approach to Teacher Education at ASU Builds Essential Skills (via Games and Learning)

The Center for Games & Impact is incredibly proud to announce that the Joan Ganz Cooney Center has officially released their case study about the innovative teacher training program Quest2Teach. This initiative is created in partnership by the Center, E-Line Media, the Sanford Inspire Program, and ASU Teachers College faculty and leaders including, Professor Jim Gee, Dean Mari Koerner, Kate Weber, and other ASU faculty and students.

“We are the first case study that Cooney is featuring in their series called “Teaching with Games,” which will profile five of the most creative programs out there aimed at teacher professional development,” said Dr. Anna Arici, director of the Quest2Teach program, “This is great visibility for the Center for Games & Impact, E-Line Media, and our collaborations with ASU, the MLF Teachers College, and Sanford Inspire to innovate teacher education.”

From GamesandLearning.org:

“One of the major trends within education is the idea of developing personalized learning tools that allow a student to develop skills at their own pace. But teaching a teacher how best to use newly created game-based tools takes a different kind of professional development.

That’s where Arizona State University’s Quest2Teach comes in…”

Click here for the full Quest2Teach profile on the Games and Learning website.

Click here to learn more about Quest2Teach.

Additional information is also featured on the Institute of Play’s website: http://playmakers.instituteofplay.org/quest-2-teach

ASU unveils new center to study global education (via ASU Teachers College)

Starbucks, ASU team up for employee education program

*Cross-posted from ASU News: http://asunews.asu.edu/20140615-starbucks-asu-partnership

June 15, 2014 – Starbucks and Arizona State University have announced the Starbucks College Achievement Plan, a powerful, first-of-its-kind program designed to unleash lifetime opportunity for thousands of eligible part-time and full-time U.S. partners (employees).

Starbucks ASUStarbucks chairman, President and CEO Howard Schultz hosted the first Partner Family Forum in the U.S. in New York’s Times Center and joined ASU President Michael M. Crow and U.S. Secretary of Education Arne Duncan to officially launch the Starbucks College Achievement Plan. This significant investment will create an opportunity for eligible partners to finish a bachelor’s degree with full tuition reimbursement for juniors and seniors, through a unique collaboration with ASU’s research-driven, top-ranked degree program, delivered online.

Through this innovative collaboration, partners based in the United States working an average of 20 hours per week at any company-operated store (including Teavana®, La Boulange®, Evolution Fresh™ and Seattle’s Best Coffee® stores) may choose from more than 40 undergraduate degree programs taught by ASU’s award-winning faculty, such as electrical engineering, education, business and retail management. Partners admitted to ASU as a junior or senior will earn full tuition reimbursement for each semester of full-time coursework they complete toward a bachelor’s degree. Freshmen and sophomores will be eligible for a partial tuition scholarship and need-based financial aid for two years of full-time study. Partners will have no commitment to remain at the company past graduation.

“In the last few years, we have seen the fracturing of the American Dream,” said Schultz. “There’s no doubt, the inequality within the country has created a situation where many Americans are being left behind. The question for all of us is, should we accept that, or should we try and do something about it. Supporting our partners’ ambitions is the very best investment Starbucks can make. Everyone who works as hard as our partners do should have the opportunity to complete college, while balancing work, school and their personal lives.”

Starbucks’ investment is designed to support the nearly 50 percent of college students in the United States today who fail to complete their degrees due to mounting debt, a tenuous work-life balance and a lack of support. The Starbucks College Achievement Plan is created specifically for the company’s partners, and aims to provide an excellent academic foundation along with the flexibility, financing and comprehensive support that working students need to complete their degree.

“ASU is pioneering a new university model focused on inclusivity and degree completion, and Starbucks is establishing a new precedent for the responsibility and role of a public company that leads through the lens of humanity and supports its partners’ life goals with access to education,” said Crow. “We are very pleased to collaborate with Starbucks, who has impressed us with its strong commitment to its employees by providing this unique opportunity for a first-class college education. ASU has the vision, programs and scale to deliver it to Starbucks employees in every part of the country.”

ASU is gaining national attention for its efforts to increase access to high-quality, rigorous education with a focus on inclusion and impact. ASU is ranked the second most innovative school in the country by U.S. News & World Report, and ranks fifth in the nation in producing the best-qualified graduates, according to a Wall Street Journal survey of campus recruiters. Additionally, ASU is among the top producers of students awarded Fulbright scholarships to study and teach abroad, now ranking third in the nation for research institutions, tied with Princeton and Rutgers, according to The Chronicle of Higher Education.

“Our investment in high-quality education will attract and retain passionate partners who will move our company and our economy forward,” Schultz said. “ASU’s commitment to provide any talented student from any family background and any income level with a top-notch education makes it the singular partner for Starbucks.”

“I was put here to play music, and my goal is to change someone’s life – at least one,” said Abraham Cervantes, who has been a Starbucks barista for two years. “I want to teach at a university, and for that, you need a college degree. For me, the opportunity to earn my degree means I have the chance to teach others and make a better life for myself and my mom, who raised me and my three siblings on her own.”

In addition to financial support, Starbucks and ASU have developed an innovative retention model to support the unique needs of working students. Partners will have a dedicated enrollment coach, financial aid counselor and academic adviser to support them through graduation. The program will also include adaptive learning services to help students progress at the right pace for them; networking and community-building opportunities; and additional resources to help students plan their educations.

“We applaud Starbucks’ leadership and vision in the creation of the Starbucks College Achievement Plan,” said Lumina Foundation President and CEO Jamie Merisotis. “By so clearly investing in its talent, Starbucks is providing employees with the opportunity to complete college – an investment that will pay off for them as individuals, for the company and for the nation, for generations to come.”

“Those who’ve been clamoring for bold, new initiatives to reduce the barriers to quality higher education in America should applaud this announcement,” added Crow. “As others follow Starbucks’ example, we will hear those barriers come crashing down, to the lasting benefit of all Americans.”

The alliance between Starbucks and ASU was inspired by participation in the Markle Economic Future Initiative, co-chaired by Schultz and Markle President Zoë Baird, with Crow as one of its members. The initiative is committed to expanding opportunities that help Americans succeed in the global digital economy and reignite faith that the American Dream is achievable.

“This pioneering collaboration between Starbucks and ASU is exactly the kind of innovative action this country needs to help Americans reach their dreams,” said Baird. “This is a breakthrough in using online learning, backed by the financial resources that make it possible to participate. America urgently needs leadership to help people successfully transition to today’s economic realities. Howard Schultz and Dr. Michael Crow understand the challenges we are facing as a nation. Their commitment to the Markle Initiative and to embracing a more hopeful vision of America’s economic future is a path I encourage all leaders to follow.”

Watch Schultz and Crow address hundreds of partners in New York, live at the first Partner Family Forum in the U.S. on Monday, June 16, at 7:45 a.m. PT by visiting starbucks.com/collegeplan. To watch a video, download photos and read interviews and stories with Schultz, Crow and partners, visit news.starbucks.com/collegeplan.

Quest2Teach wins ASU President’s Award for Innovation

James Paul Gee receives highest faculty award at ASU

CGI – Cronkite Innovation Lab Partnership Brings ASU’s First Newsgame Workshop