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Center for Games & Impact News


AERA Releases “Ed-Talk” Videos and Research Fact Sheets on Important Issues in Education and Learning

December 6, 2016 in Blog, Center News, External News, Feature

AERA has released 31 “Ed-Talk” videos that feature leading education scholars discussing cutting-edge research on a range of important education and learning issues.

 
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Game Time

August 25, 2016 in Blog, Center News, CGI Post, External News, Feature

How the power of games inspires solutions to today’s biggest challenges By Lara Cole For Sasha Barab, professor of innovation in ASU’s School for the Future of Innovation in Society and professor of education in the Mary Lou Fulton Teachers College, it’s “game on” as he and his team create virtual solutions to society’s challenges. […]

 
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Games Add Competition, Urgency, and Fun to Nonprofit Fundraising

August 24, 2016 in Center News, External News, Feature, News

With technology already an integral part of daily life, nonprofits are seizing new opportunities to incorporate elements of interactive games into their volunteer programs and fundraising campaigns.

 
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AERA Brings Scholars and Thought Leaders to February Knowledge Forum

March 2, 2016 in Blog, Center News

A first-of-its kind event in education research, the Forum aimed to connect the science and scholarship of education research to policy and practice emphasizing the value of diverse expertise.

 
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School for the Future of Innovation in Society

November 24, 2015 in Blog, Center News, CGI Post, External News, Feature, News

What does the future hold? SFIS encourages scientists and citizens alike to shape a desirable tomorrow. How?

 
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ASU selected as nation’s most innovative school for third straight year

September 9, 2015 in Center News, External News, News

Arizona State University tops the list of “most innovative schools” in the newly released U.S. News & World Report college rankings for 2016.

 
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New E-Book on Power of Play

September 2, 2015 in Blog, Center News

This new e-book explores the potential of multi-user videogames for bringing about academic and pro-social ends.

 
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CGI Partners with Intel to create the Next Big Thing in Professional Development

July 24, 2015 in Blog, Center News

The Center for Games and Impact at ASU has partnered with Intel to innovate around their online teacher professional development courses. Intel, a leader in online teacher PD has trained millions of teachers around the globe through its Engage program. ASU Center for Games and Impact is a leader in investigating, innovating, and cultivating games for […]

 
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RebelHold joins the Center for Games and Impact in building Innovations

June 9, 2015 in Center News, News

RebelHold, a local startup focused on bringing engineering and design solutions to stakeholder needs, has joined the Center for Games and Impact to engineer innovations for a better tomorrow. The initial development builds on the work of the Center with numerous stakeholders such as NSF, Intel, Gates, MacArthur and others creating learning experiences to raise […]

 
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ASU STEM Career Camp Summer 2015

May 29, 2015 in Blog, Center News

This week the Center for Games & Impact team spent a day with a group of middle school children as part of their summer STEM career camp experience. The students were interested in what it takes to get started in a career in game design and development. The morning started with sharing about how games […]

 
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CGI awarded ETS grant for game-based assessment project

April 21, 2015 in Blog, Center News

The Arizona State University (ASU) Center for Games & Impact (CGI) is awarded Educational Testing Service (ETS) grant to explore affordances of game-based assessments.

 
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PBS Kids’ new online world launches (via USA Today)

April 14, 2015 in Blog, Center News, CGI Post, News

When PBS KIDS today finally launches its own online world for children ages 6-9, it’ll allow kids to build and show off their creations, DeWitt said, but it’ll be…

 
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Prof. Reed Stevens Talk “Cyborg Learning” on 4/23 at ASU

April 8, 2015 in Blog, Center News, CGI Post, News

RSVP below to join us to hear Professor Reed Stevens talk, “Cyborg learning: How our increasingly mobile and networked lives transform the possibilities for learning and education”.

 
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How ‘Minecraft’ is Transforming Developing Cities Around the World (via Mashable)

April 2, 2015 in Blog, Center News, CGI Post, News

[B]efore the project began and workers picked up tools, community members were asked to pick up a keyboard and mouse and reimagine this park inside of Minecraft.

 
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Wash Away Mobile Game Challenge by UBS Optimus Foundation (via Innocentive)

March 24, 2015 in Blog, Center News, CGI Post, News

This Challenge requires Solvers to present their ideas for a mobile phone game which can educate 5-14 year old children about better hygiene practices and persuade…

 
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Learning, Literacies and Technologies at ASU Teachers College

December 17, 2014 in Blog, Center News, News

ASU Teachers College’s graduate programs are listed in the top 20 (among 245 public and private graduate programs nationwide) of the 2015 U.S. News & World Report Best Graduate Schools rankings released earlier this year. In Arizona, the Teachers College ranks first among graduate programs in the state. Masters candidates and graduates looking to take […]

 
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Enriching lives and minds through education (via ASU Teachers College)

December 10, 2014 in Blog, Center News, News

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ASU education initiatives win high-impact grants (via ASU News)

October 17, 2014 in Blog, Center News, News

Four high-impact grants totaling $17 million have been awarded to Mary Lou Fulton Teachers College at Arizona State University by the U.S. Department of Education (DOE).

 
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Game-based Approach to Teacher Education at ASU Builds Essential Skills (via Games and Learning)

October 15, 2014 in Blog, Center News, News

The Center for Games & Impact is incredibly proud to announce that the Joan Ganz Cooney Center has officially released their case study about the innovative teacher training program Quest2Teach. This initiative is created in partnership by the Center, E-Line Media, the Sanford Inspire Program, and ASU Teachers College faculty and leaders including, Professor Jim Gee, Dean […]

 
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ASU unveils new center to study global education (via ASU Teachers College)

September 17, 2014 in Blog, Center News, News

Recognizing education as a universal pathway toward a better world, MLFTC at ASU announced the formation of its new Center for Advanced Studies in Global Education.

 
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E-Line Scaling Learning Games and Impact (via Getting Smart)

August 27, 2014 in Center News, News

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Quest2Teach Teaching Tool Review (via Educade)

July 25, 2014 in Center News, News

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Starbucks, ASU team up for employee education program

June 24, 2014 in Center News, News

*Cross-posted from ASU News: http://asunews.asu.edu/20140615-starbucks-asu-partnership June 15, 2014 – Starbucks and Arizona State University have announced the Starbucks College Achievement Plan, a powerful, first-of-its-kind program designed to unleash lifetime opportunity for thousands of eligible part-time and full-time U.S. partners (employees). Starbucks chairman, President and CEO Howard Schultz hosted the first Partner Family Forum in the U.S. in […]

 
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Top 5 Learning Games from GLS 2014 Showcase

June 13, 2014 in Blog, Center News, News

[View the story “Top 5 Games from GLS 10 Showcase” on Storify]

 
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Gaming Research at ASU (via ASU Magazine)

May 16, 2014 in Blog, Center News, News

Research on video games teaching youth is building at ASU.

 
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Games & Learning Research From Role Playing to Minecraft

May 13, 2014 in Center News, News

Join the Center for Games & Impact for a lunch time brown bag talk on Wednesday, May 21, 2014 at Noon on the ASU Tempe Campus (location details provided below). We are kicking off the summer with a Brown Bag talk from international friends joining us from Denmark’s games and learning research community. Speaker Details: Redesigning and […]

 
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Review of the ASU Impact-Based Research Conference

May 3, 2014 in Blog, Center News, News, Press Room, Uncategorized

First of its kind Impact-Based Research (IBR) Conference hosted by ASU in collaboration with the Center for Games & Impact, E-Line Media, the Joan Ganz Cooney Center at Sesame Workshop, and the ASU College of Public Programs.

 
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Thinking About Impact Research at ASU (Getting Smart)

May 2, 2014 in Center News, News

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CGI Job Openings: Research Specialist

April 17, 2014 in Center News, News

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Quest2Teach wins ASU President’s Award for Innovation

April 11, 2014 in Center News, News, Press Room

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Dr. Elisabeth Gee appointed CGI Associate Director

March 27, 2014 in Center News, News, Press Room

Tempe, Ariz. — The Center for Games & Impact (CGI) is pleased to announce the appointment of Dr. Elisabeth Gee, Ph.D., to the position of Associate Director. Gee, who has worked with the Center since its inception, will be involved in moving forward the Center’s mission of investigating, innovating, and cultivating game-infused solutions for positive […]

 
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Coding for impact with the Clinton Foundation, Microsoft Youthspark

March 25, 2014 in Center News, News, Press Room

The Center for Games & Impact, last week, prepared participants for a two-day coding for social impact event at Arizona State University. The Clinton Foundation Codeathon, also sponsored by Microsoft Youthspark, took place before the start of the Clinton Global Initiative University (CGI U) 2014 at ASU. Titled “Code for Impact” (#codeforimpact), the event preceded […]

 
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Social Emotional Learning and Video Games

January 21, 2014 in Blog, Center News, News, Press Room

Impact Games & Middle School Curriculum At the Center for Games & Impact we envision a world where we understand and optimize the unique power of games for learning and social impact. One of the central ways we work to make our vision a reality is through innovative games and game-infused solutions for education. Together […]

 
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Take the Digital Games and Family Life Survey

January 16, 2014 in Blog, Center News, News

Are you the parent or guardian of a child between 4 and 13 years of age? Do your children play video games? If so, you are eligible to take a survey about digital games and family life, co-sponsored by the Joan Ganz Cooney Center at Sesame Workshop and Arizona State University. Parents who complete the […]

 
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James Paul Gee receives highest faculty award at ASU

December 3, 2013 in Center News, News

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Grad student turns love of video games into career

October 14, 2013 in Center News, News

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The CGI/E-Line game, Taiga, wins international game competition

October 14, 2013 in Center News, Press Room

News Release Oct. 24, 2013 ‘Taiga’ Wins International Game Competition CGI/E-Line Media 3D scientific investigation game a leader in games for learning around the world Tempe, Ariz. — The Mystery of Taiga River, created by the Center for Games & Impact and studio partner, E-Line Media, was selected as international winner for the Best Game at the 7th European Conference on […]

 
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Oct Brown Bag: Filament Games, Learning Games that Shine

October 1, 2013 in Center News, News

Event Release October 1, 2013 Please join the Center for Games & Impact for our October Brown Bag speaker event. We will hear from Filament Games’ Dan White, CEO, and Dan Norton, Lead Game Designer. Event Details: Speaker: Dan White, CEO, and Dan Norton, Lead Game Designer Date/Time: Tuesday, Oct. 15, 2013, 12 p.m. – 1 p.m. […]

 
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PARTICIPATE | The Art of Minecraft

September 21, 2013 in Center News, News

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Brown Bag: Dan Gillmor, World of Newscraft

September 12, 2013 in Event

Event Release Sept. 13, 2013 Please join the Center for Games & Impact for our September brown bag speaker event. This month we will hear from Dan Gillmor, Director for the Knight Center for Digital Media Entrepreneurship and Kauffman Professor of Digital Media Entrepreneurship at the ASU Walter Cronkite School for Journalism and Mass Communication. Event Details Speaker: […]

 
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Bringing journalism, impact games together at ASU

August 26, 2013 in Blog, Center News, News

Journalism and Impact Games  I started 2013 with a question: What would it mean to teach journalists to design newsgames? After talking the idea over with my colleagues at the Center for Games & Impact and connecting with Retha Hill and the New Media Innovation Lab at the Cronkite School we spent the spring 2013 semester […]

 
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National Survey, Video Case Studies: Teacher Attitudes about Digital Games in the Classroom

July 26, 2013 in Center News, News

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Center for Games & Impact brings video games to life at the Phx Art Museum

July 25, 2013 in Center News, News

Event Release July 25, 2013 Center for Games & Impact brings video games to life at the Phoenix Art Museum Creative play and impact experiences, events for museum visitors through Fall 2013 PHOENIX — The Center for Games & Impact (CGI) brings the art of gameplay to life at the Phoenix Art Museum in a […]

 
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Play2Connect: Research Experience + Course Credit for ASU Undergrad and Grad Students

July 18, 2013 in Center News, News

Play2Connect: Bringing Families Together Through Gaming The Play2Connect project is looking for undergraduate OR master’s students who are interested in understanding the research process and developing their research skills in out- of-school settings. The focus of the research experience will be on investigating how families learn together at home, in museums, and other after school settings […]

 
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Games & Impact Unveils Certificate, Courses

April 4, 2013 in Center News, CGI Post, News

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Professor champions video gaming as valuable teaching tool for parents, teachers

December 30, 2012 in Center News, News

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