CGI awarded ETS grant for game-based assessment project

Transformational Play

Games can be designed to enable players to step into different roles, confront a problem, fail safely, make meaningful choices, and explore the consequences.

The Arizona State University (ASU) Center for Games & Impact (CGI) has been awarded a grant with Educational Testing Service (ETS) to explore the affordances of game-based assessments, with a focus on informing future design and development of interactive computer tasks for National Assessment of Educational Progress (NAEP) assessments.

“In our project, we will build a new game-based assessment item using Unity3D technology to engage learners within in a 3D role-playing game scenario that they are invested. Here, they will be demonstrating what they are able to do by working through a game scenario in which they are making decisions, receiving scenario-based feedback, and having opportunity to optimize their decision.” said Sasha Barab, Professor and Pinnacle West Presidential Chair in the Mary Lou Fulton Teachers College at Arizona State University, and Director of the ASU Center for Games & Impact.

3D World Image for ETS Blurb

Student learner navigating 3D environment.

The game-based assessment system proposed would reveal more than an individual’s ability to identify a right answer; instead, it would provide data on the individual’s ability to use what they know to solve a problem in which they are invested, as well as their ability to leverage and optimize their performance using consequential feedback from the scenario. This will allow learners to reveal a greater range of ability, at the same time making the test-tasking situation a positive experience for all.

“The Center’s hope is that this is the first stage of an initial set of game-based strategies focused on enhancing the quality, meaning, and enjoyment of large-scale assessments,” added Barab.

Project development will begin in late spring and will continue through 2015.


The Center for Games & Impact (CGI) mission is to investigate, innovate, and cultivate game-infused solutions to society’s biggest challenges with the goal of unleashing the unique power of videogames to create sustainable solutions for society’s biggest social, cultural, scientific, economic and educational challenges.

PBS Kids’ new online world launches (via USA Today)

Learning, Literacies and Technologies at ASU Teachers College

ASU Teachers College’s graduate programs are listed in the top 20 (among 245 public and private graduate programs nationwide) of the 2015 U.S. News & World Report Best Graduate Schools rankings released earlier this year. In Arizona, the Teachers College ranks first among graduate programs in the state. Masters candidates and graduates looking to take educational transformation, innovation, and research to the next level are invited to learn more about and apply to the ASU Teachers College new Doctor of Philosophy in Learning, Literacies and Technologies.

Kelly Tran, Graduate Student Fellow

Kelly Tran, Graduate Student Fellow

Teachers College graduate student, Kelly Tran, said she chose the Learning, Literacies and Technologies (LLT) program specifically for the award-winning faculty, including Dr. Elisabeth Gee, associate director for the Center for Games & Impact and Tran’s adviser since joining the program.

“The support we have received as first year doctoral students has been tremendous, and it is clear that the new LLT program has been made a priority,” said Tran who is also a graduate student fellow with the Center, “It’s rare to have such access to mentorship and resources. I’ve learned more about research by working on social impact and games projects than I ever expected to my first year.”

“We are really proud to be a part of ASU’s Teachers College and many of the initiatives that the Center has been able to advance as part of our mission to investigate game-infused solutions to society’s biggest challenges, focus on innovating and transforming education in the United States and around the world. Among the reasons we can carry out our research successfully the exemplary graduate students LLT students we have working with us this year. We are excited to work with new LLT program students in the next year as the program grows,” said Sasha Barab, executive director for the Center for Games & Impact.

From the ASU Teachers College Website:

The [LLT] program draws from a rich array of theoretical perspectives, research traditions and content disciplines that enable graduates to address the complex nature of research in schools and other educational spaces, and advance their scholarly contributions to education. Students graduate equipped to develop interdisciplinary approaches to complex problems and issues.

View the LLT Program Guide for additional information including a list of program courses.

Game-based Approach to Teacher Education at ASU Builds Essential Skills (via Games and Learning)

The Center for Games & Impact is incredibly proud to announce that the Joan Ganz Cooney Center has officially released their case study about the innovative teacher training program Quest2Teach. This initiative is created in partnership by the Center, E-Line Media, the Sanford Inspire Program, and ASU Teachers College faculty and leaders including, Professor Jim Gee, Dean Mari Koerner, Kate Weber, and other ASU faculty and students.

“We are the first case study that Cooney is featuring in their series called “Teaching with Games,” which will profile five of the most creative programs out there aimed at teacher professional development,” said Dr. Anna Arici, director of the Quest2Teach program, “This is great visibility for the Center for Games & Impact, E-Line Media, and our collaborations with ASU, the MLF Teachers College, and Sanford Inspire to innovate teacher education.”

From GamesandLearning.org:

“One of the major trends within education is the idea of developing personalized learning tools that allow a student to develop skills at their own pace. But teaching a teacher how best to use newly created game-based tools takes a different kind of professional development.

That’s where Arizona State University’s Quest2Teach comes in…”

Click here for the full Quest2Teach profile on the Games and Learning website.

Click here to learn more about Quest2Teach.

Additional information is also featured on the Institute of Play’s website: http://playmakers.instituteofplay.org/quest-2-teach

Top 5 Learning Games from GLS 2014 Showcase

Gaming Research at ASU (via ASU Magazine)