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Innovation Lab


Play & Design Wednesday: Game teams, hardware and software

February 4, 2015 in Blog

Game design documents are a great way to get a video game idea up and running, keep organized, and make sure all bases are covered. However, not everyone on a team…

 
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Breaking it down: Start using data to power up personal change

November 17, 2014 in Blog, News

The Games & Impact Cycling Team is blogging, and racing, their way to better health. In this post, getting started with using data to achieve fitness goals.

 
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Play & Design Wednesday: Creating a Design Document

November 5, 2014 in Blog

So, you want to make a video game. You have an idea already in mind with the art style, mechanics, sounds, and everything else. All you need now is a team of people to get the project moving forward, right? Here is the best advice I have: slow down. You are not going anywhere until […]

 
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Vying for Funds: A Kickstarter Story

September 17, 2014 in Blog

CGI lead game designer, Doug Woolsey, and his game project, Sand Hat Games, realized funding for their card game, Vye: The Card Game of Capture and Control, less than 24 hours from launch on Tuesday. The Sand Hat Games team, made of Woolsey, and colleagues Joe Morrissey and Vince D`Amelio, are veteran game developers who […]

 
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Friday Reads: Is it a sport?

September 12, 2014 in Blog

I spent some time today catching up on interesting reads in the world of eSports today and noticed the president of ESPN, John Skipper, mentioned he does not consider eSports to be sports. Here’s Skipper’s quote taken from re/code: “It’s not a sport — it’s a competition. Chess is a competition. Checkers is a competition,” said […]

 
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The rise of eSports

April 29, 2014 in Blog

The growth of electronic sports — better known as eSports — has been rapid over the last two years. The term eSports is an umbrella that describes the competitive gaming community based around real-time strategy, fighting, first-person shooter, and multiplayer online battle arena games where teams of four or more compete for trophies and prize […]

 
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Stumbling into News Games

April 16, 2014 in Uncategorized

Heading into college, I was all about sports and that’s the main reason why my career path is dedicated to sports journalism. I lived football, breathed baseball, and thought about hockey in my sleep. But I also grew up in a generation where gaming is ubiquitous, so there’s always been a part of me dedicated […]

 
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Review of Madden 25

November 25, 2013 in Uncategorized

Electronic Arts Sports and NFL Hall of Fame coach John Madden teamed up in 1988 to bring the first John Madden Football video game. That version was only available on the Apple II and ultimately wasn’t a success due to the complex interface and slow-developing graphics. Throughout the years, however, the EA Sports team has […]

 
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The Storytelling Series: Why the Video Game?

November 5, 2013 in Uncategorized

From simple beginnings, stories have been created throughout time to fulfill particular niche roles: inspiring us to follow moral paths, maintaining our histories and our cultures, entertaining us, and helping each one of us to understand each other and our place in the great narrative of human existence. The video game–a new platform for narrative […]

 
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The Cake is a Lie: Easter Eggs in Video Games

October 30, 2013 in Uncategorized

What is an Easter egg? I finally understood what all the fuss was about. In addition to finally playing through Portal, I finally understood the reference to “the cake is a lie” throughout video game and internet culture. As I walked through the room where “the cake is a lie” is plastered on the walls […]

 
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HTML, CSS, Javascript, and Balsamiq as Entry points to design and programming

August 18, 2013 in Uncategorized

Many of the contributors at the Center for Games & Impact Innovation Lab don’t have deep experience with design or programming when they first begin working with us. To support their learning of tools in pursuit of enhanced capabilities to design and develop innovative ideas we needed to find some jumping-in points. My personal approach […]

 
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Opening the Lab

August 16, 2013 in Uncategorized

The Innovation Lab has been “in the works” now for most of a year. During this time the vision has continued to evolve in relation to the activity at the Center for Games & Impact. The lab is home to a variety of scholars and researchers, students, dabblers, interns, developers, and designers interested in how […]

 
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