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Oct Brown Bag: Filament Games, Learning Games that Shine

Event Release
October 1, 2013

Filament Games

Please join the Center for Games & Impact for our October Brown Bag speaker event. We will hear from Filament Games’ Dan White, CEO, and Dan Norton, Lead Game Designer.

Event Details:

  • Speaker: Dan White, CEO, and Dan Norton, Lead Game Designer
  • Date/Time: Tuesday, Oct. 15, 2013, 12 p.m. – 1 p.m.
  • Location: Payne Hall Rm 129, ASU Tempe Campus

From Filament Games:

Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a “dual literacy” that allows us to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives). The titles in our portfolio – including 3D games, web games, and mobile games – cover a diversity of topics, ranging from the sciences to the humanities. Every game we make is subject to an extremely high standard of quality, extending to often neglected areas like accessibility, usability, efficacy, and visual/auditory fidelity.

Filament Games was founded in 2005 by game designer Dan Norton, education technology expert Dan White, and software engineer Alex Stone. In the time since, Filament has developed over 50 educational games for clients ranging from National Geographic’s JASON Science to Justice Sandra Day O’Connor’s iCivics Inc. We have also developed a proprietary isometric game engine called Flare that allows us to develop high quality Flash games efficiently and effectively.