Francesca Lascala, Community Architect

Francesca is a an undergraduate student at Arizona State University in the School of the Future of Innovation in Society. Starting as an intern, Francesca has become a lead curriculum designer (growth architect), focused on understanding the “jobs to be done,” in a particular area, and then assembling growth invitations to help community members make progress in goals that matter to them.

She has built content being used by thousands of teachers to help end human trafficking, as well as work to help teen parents, incarcerated youth, youth in the workplace, and is currently working on a social impact innovation micro-certificate for high-school students and college undergraduates. She is skilled in researching a topic, interviewing community members, and building growth invitations that matter to them.

Rider Griffin, Studio Intern

Rider is an intern working on multiple aspects from managing our check-in repository to building curriculum to adding sound effects to Center games. He is quite passionate about MineCraft, and is working to release a suite of growth invitations focused on helping young kids develop mini-games in MineCraft. With a music background, he also plays bass in the ASU band and is currently building sound effects in two Center Games.

 

Delaney Bucker, Student Intern

Delaney is a curriculum designer who co-developed the 3Strands curriculum designed to help teachers combat human trafficking in their communities. She has done two stints in India working with youth to help incite a passion for learning.

Currently, she will be spearheading designing growth opportunities to help youth find inner voice, self confidence, and ability to stand up for themselves. These include being strong on the playground or with friendship networks in their communities, to abused youth having to extract themselves from human trafficking.

Qing Zhang, Graduate Student

Doctoral student in Learning Sciences in the Mary Lou Fulton Teacher’s College. She specializes in converting to-be-learned content into actionable growth invitations with a commitment to diverse voices. Leveraging an empathetic design bias, Qing has been working on Entrpreneurial Mindset with an appreciation for the challenges that youth face in today’s rapidly changing, digitally connected world.

Qing’s understanding of entrepreneurial mindset is that it serves as a way for individuals to approach the areas of friends, family, community, work, and the world more generally with a commitment to positive change. She believes that if properly supported each of us has the power to be entrepreneurial in all areas of our life so that we can unlock better futures.

She is currently working on the Kern Family Foundation project focused on helping all youth to lead flourishing lives. Here, grounded on youth making progress in character and purpose, they can leverage the growth opportunities she is creating to grow in areas that matter to them.

Deena Gould

Deena Gould is a PhD student in Learning, Literacies, and Technologies in the Mary Lou Fulton Teachers College at Arizona State University. In her dissertation research, she examines virtual mentoring in and around video games designed for STEM (science, technology, engineering, and mathematics) learning. Deena is also involved in the Center For Games and Impact MIO STEM project. In this role, Deena is helping to design and study a game-enabled bilingual platform for Hispanic youth to develop confidence, commitment, and abilities for pursuing STEM study and careers. Additionally, Deena is involved in the center’s design of a game-based ETS / NAEP assessment for science problem solving and consequential engagement.