Walter formerly served as the CTO of Texasholdem.com, he designed and architected an interactive system which enabled tens of thousands of players to interact and engage each other on a fun and robust gaming platform. Prior to entering the gaming industry, he designed and architected a myriad of products for the manufacturing industry; spanning from scheduling systems used to manage production on a fiberglass assembly line to one enabling a trucking company to choose routes which minimized return trips with empty trailers. Walter’s passion is in building large-scale interactive systems which enable people to connect in a meaningful way.